The RulesThe complete rulebook

I
Core Rules
The roll, the setting at a glance, and making a character.
20 pages

II
Species and Peoples
Dwarves, elves, halflings and humans, and the peoples of each.
16 pages

III
Careers
The 27 adventuring careers and how to change between them.
31 pages

IV
Skills
The 22 skills, their groups, and untrained rolls.
11 pages

V
Talents
Cap, combat, magic, master, species and other talents.
10 pages

VI
Equipment
Coin, weapons, armour and gear for the frontier.
9 pages

VII
Advancement
Experience and what every advance costs.
5 pages

VIII
Combat
Rounds, actions, attacks, defence and damage.
16 pages

IX
Injury and Recovery
Wounds, critical wounds, Fatigue and healing.
10 pages

X
Magic
The Worldsoul and the three magic traditions.
8 pages

XI
Spell and Rune Lists
Soul Magic, Hearth Magic and Rune Magic lists.
19 pages

XII
The History of the New World
The history and peoples of the continent.
19 pages

XIII
For the GM
Running the game, traps, religion and more.
13 pages

XIV
Downtime
What characters do between adventures.
8 pages

XV
Creatures of the New World
Beasts and opponents of the frontier.
14 pages